All in all, it's essential to decide the type of mainsail that's right for you and your sailing application. Some features will, of course, affect the cost of the sail while others may affect its longevity. Several features will affect how a particular sail works and performs. Reefing, for instance, allows you to shorten the sail vertically, reducing the amount of sail area when the boat is overpowered. Hyper-high performance boats have even begun experimenting with winged sails which are essentially trimmable airplane wings! Moreover, there are numerous sail controls that change the shape by pulling at different points on the sail, boom, or mast. ![]() For instance, you can get a full-batten mainsail, a regular mainsail with short battens, or a two-plus-two mainsail with two full-length battens. As fully controlling the shape of the mainsail is crucial to sailing performance, there are many different basic mainsail configurations. An idealized mainsail would be able to swing through trim range of 180°, the full semi-circle aft of the mast, though in reality, most larger boats don’t support this full range of motion, as a fully eased sail can occasionally be unstable in heavy breeze. The luff, the leading edge of the sail, is attached to the mast. ![]() The foot, the term for the bottom of any sail, secures to the boom, which allows you to trim the sail to your heading. That being said, the mainsail is a very powerful component that must always be kept under control.Īs the largest sail, and the geometric center of effort on the boat, the mainsail is tasked with capturing the bulk of the wind that's required to propel the sailboat. Working together with the jib, the mainsail is designed to create the lift that drives the sailboat windward. The mainsail is the principal sail on a boat. Trysail - This is a smaller front-and-aft sail for heavy weather.Storm jib - a smaller jib meant for stormy conditions.Drifter - versatile light air genoa made from particularly lightweight cloth.Windseeker - tall, narrow, high-clewed, and lightweight jib.Code zero - reaching genoa for light air.Gennaker - a combination of a spinnaker and genoa.Genoa - huge jib that overlaps the mainsail.Spinnaker - huge balloon-shaped downwind sail for light airs.Let's first highlight different sail types before going into the details. In short, sails are the driving force of sailboats.Īs such, it's only natural that you should know the different types of sails and how they work. Ask any good sailor and he'll tell you that knowing how and when to trim the sails efficiently will not only improve the overall performance of your boat but will elevate your sailing experience. The very heart of sailing comes in capturing the wind using artfully trimmed sails and turning that into motion. It is perhaps worth noting that a sailboat is only as good as its sails. In this in-depth article, we'll look at various sail types and rigs, and how to use them to make your sailing more enjoyable. It's, therefore, of great importance to understand how and when to use each sail type. Do you want to sail upwind or go downwind? You cannot hoist just any sail and use it. Various conditions and courses require adjustments to the sails on the boats, and, other than the mainsail, most boats can switch out their secondary sail depending on various conditions. The mainsail is generally fore-and-aft rigged and is triangular shaped. Most sailboats have one mainsail and one headsail. There are different types of sails and rigs. The most important thing is to know the different types of sails and rigs and how they can make your sailing even more enjoyable. Still, there are various rig styles, from the common sloop, to the comfortable cat-rig, to the dual masted ketch and schooner, there are various sail types and rigs to choose from. But with the invention of fiberglass hulls, aluminum or composite masts, high-tensile but low diameter lines and stats, and more efficient sails, sailboats no longer need to plan for such large sail plans. You needed as much square footage as you could just to get your sailboat moving. In the past, when sailboats were heavy, keels were long, the only way to get the boat moving was with a massive relative sail area. Unlike old sailboats, modern sailboats don't need huge, overlapping headsails and multiple masts just to get moving. If you’re thinking about going sailing, one of the first things you have to understand is the variety of modern sail plans. With good sails, great design, and regular maintenance, sails and rigs are an important part of a sailboat. Whether you're a proud owner of one, a guest on one, or a shore-side admirer, you'll fall in love with the gliding sails, the excitement of a race, and the eco-friendly nature of these sophisticated yet magnificent vessels. ![]() A well-designed sailboat is a thing of pure beauty.
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![]() Complete Hundreds Of Match-3 Levels And Interact With Dozens Of In-Game Characters The gardening-based game is designed for Android and iOS systems, but it can be installed on PCs with the help of an Android emulator. The Playrix-owned game allows you to embark on an adventurous journey as you beat match-3 game levels and restore your wonderful garden. Gardenscapes is a match-3 game that requires you to build up your garden and restore it as you interact with non-playable characters. Gardenscapes Review, Main Features, Gameplay and Video ^ "Homescapes and Gardenscapes ads banned as misleading".^ "Charting the rise of Russian mobile gaming powerhouse Playrix".^ "How the Buchman brothers built one of the largest gaming companies in the world - Playrix - and became billionaires".^ "Number of lifetime downloads generated by leading Playrix mobile games worldwide as of May 2021".^ "Gardenscapes' Lifetime Revenue Grows to $1.5 Billion".^ "Match 3 from Playrix collected over 1 million downloads in a day and hit the Top 150 grossing iOS games in the USA".^ "Playrix: «Gardenscapes Has 3,5M DAU»".^ a b "Playrix, with WHO input, launches Yoga Season event for its Gardenscapes online gaming community".^ a b "A case of positive incrementality with Playrix's Gardenscapes".^ "Gardenscapes, Homescapes Advertisements Banned by UK Regulator for Being Misleading".^ a b "Russian brothers behind 'Gardenscapes' emerge as lockdown winners".^ "Playrix has become Europe's quiet giant in mobile gaming".The Advertising Standards Authority banned banners in October 2020 and warned Playrix about the representativity of other campaigns. Therefore, most of the audience didn’t see it, stopping at the lower levels. Developers declared that the promoted images of gameplay captured mini-games available every 20 levels. ![]() However, Facebook advertisements for Gardenscapes and Homescapes were referred to as misleading and "not representative" at the beginning of 2020. Since 2016, Playrix has been running an active marketing strategy. A year after the release of Gardenscapes in 2016, the developers also launched a similar project - Homescapes, in which the main character returns to his childhood mansion and tries to restore it. The success of the original game led to a series of sequels, such as Gardenscapes 2. According to Statista, as of May 2021, the game remained the Playrix's most downloaded product with over 461.41 million total downloads. Sensor Tower estimated that Gardenscapes made almost $2 billion in lifetime revenue by 2021. ĭuring the COVID-19 pandemic, Gardenscapes' audience was over 10 million daily active players. Google Play users have accounted for 70 percent of Gardenscapes' downloads and contributed 47 percent of overall revenue. An average revenue per install was about $7, making it one of the lead publisher's games. The total number of app installs exceeded 213 million. īy 2019, Gardenscapes was named the fifth highest-grossing puzzle game generating $1.5 billion from in-app purchases. As a result, the developers entered the Top-20 mobile publishers in the world. Gardenscapes was named by Facebook its Overall Game of the Year for 2016. ![]() The project was released not only on the App Store, where on the first day it was downloaded more than a million times but also on Google Play and Amazon Appstore. The player may use the Power-Ups to ease their gameplay.Īfter the release, Gardenscapes was named one of the Top-10 free games for iPhone and iPad in 100 countries. The player needs to match three of the same fruit in either vertically or horizontally to clear the fruits. The storyline describes recommendations on how to stay healthy while self-isolating. In addition, in 2021, they launched Yoga Season in collaboration with the World Health Organization. Playrix regularly releases seasonal updates, for example, Christmas Collaterals. The core gameplay is completed with pin-pulling mini-games in which players need to solve puzzles to save characters. Gardenscapes allows players to choose decorations for cleaned-up areas of a massively overgrown garden as they level up. To complete the chores, the user must complete levels and earn the required "stars". The storyline is centered on a butler named Austin, who strives to rebuild the dilapidated mansion and garden. A sequel - Gardenscapes 2, was released in April 2013.Īccording to VentureBeat, a mobile version was in development for over four years and was released in 2016 as a combination of match-3 gameplay with a city-building core. The original version of Gardenscapes, which was released for Microsoft Windows in October 2009, and was later released on OS X, iOS, Android, the Nintendo DS and 3DS, was a hidden objects game in which the player runs a B&B hotel. ![]() Enemies will work together in groups to hunt you down, and some will flee from threats. With nothing but a flickering lantern and a strange letter left behind by their in-mate, they must venture into the darkness and escape TinyKeep! Lure monsters into traps, knock over fire torches to set furniture alight and set prisoners free to help you on your way. Their savior is nowhere to be seen, but the cell door is broken and ajar, tempting them with the sweet scent of freedom. In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. TinyKeep is a 3D dungeon crawler with heavy focus on unique game mechanics and smart monster AI. «Nous voulions créer un jeu qui semble vivant, où les habitants de ses souterrains ont leurs propres motivations et besoins, avec des situations qui n'aient jamais été vues auparavant dans ce type de jeu." - Phi Dinh, fondateur de Phigames. Il y a plusieurs façons de survivre dans TinyKeep. Vous pourrez également profiter des rivalités entre monstres pour les monter les uns contre les autres, tandis que vous attendrez dans un coin, pour constater l'issue de ces conflits. Vos ennemis travailleront ensemble pour vous traquer, et certains fuiront les menaces. Avec rien d'autre qu'une lanterne vacillante et une étrange lettre laissée par sa belle-sœur, il s'aventure dans l'obscurité et tente de s'échapper de TinyKeep ! Attirez les monstres dans des pièges, renversez des torches pour mettre le feu au mobilier et libérez des prisonniers pour vous aider en chemin. Son sauveur n'est visible nulle part, mais la porte de la cellule est cassée et entrouverte, le tentant avec le doux parfum de la liberté. Dans TinyKeep le joueur incarne un prisonnier sans espoir retenu dans les profondeurs d'un cachot oublié qui un jour se réveille pour se retrouver mystérieusement libéré. TinyKeep est un RPG d'action en 3D temps réel de type dungeon crawl, mettant l'accent sur des mécaniques de jeu uniques et des monstres intelligents. Un RPG d'action en 3D temps réel de type dungeon crawl, par le studio Phigames. (empty) : □️ Technical informations □ Social Devs ( Phigames ) : Game : □️ Related □️ Misc. Illinois St ate University is an Equal Opportunity/Affirmative Action Employer. You may not begin work until the criminal background investigation results have been received and cleared by Human Resources. This position is subject to a criminal background investigation based on University Policy 3.1.30 and any offer of employment is contingent upon you passing a satisfactory criminal background investigation. Human 438-2120 Important Information for Applicants Please be complete in the duties and responsibilities section for each position listed. The employment application (not resume/cover letter) will be reviewed to determine if applicant meets minimum qualifications. This will be considered an incomplete application and incomplete applications will not be considered. Please do not put "see resume" in the duties and responsibilities section of the work history. Please complete the entire employment application including the education and work history background. In addition, extra help employees may only work up to 900 hours total during their employment. There is no guarantee that working as Extra Help will lead to or secure permanent employment. Applicable retirement information is provided at the time of hire. However, Extra Help employees are eligible to participate in the University’s supplemental retirement savings plans (403b). Employees are only paid for hours worked and do not qualify for most benefits including health insurance and retirement, with Illinois State University. Please have these documents ready prior to clicking on "Apply" Special Instructions for ApplicantsĮxtra Help employees may only work up to 28 hours per week for all University employment. PLEASE NOTE: These documents may be submitted online in order to complete the application process. $25.00 per hour Optional Applicant Documents Schedule dependent on instructor's needs. ![]()
![]() Of course, Returnal isn’t all spraying and praying. ![]() ![]() While the balance can feel off on some runs, where you pick some handy attachments early on or limp on through without much to aid you, it doesn’t distract too much from that core combat loop. This is an extremely good perk with a quite soft caveat, and it meant I was able to get through the game’s first three worlds in one cycle by playing conservatively when I was on death’s door. I struggled on my first few cycles, and then discovered a Parasite that gave me an auto-repair buff with damage from a long fall debuff. While that’s not uncommon in a roguelike, it does mean that cycles can be heavily influenced by what randomly spawns in, especially when some items are infected with malignancy, which means you can take them, but you’ll get a suit malfunction that makes the game harder, such as your map getting scrambled or an increased dash cooldown. There are a few permanent upgrades, but on the whole, progress is by and large reset with death. Every time you die in Returnal, you lose your gun, and any of the Parasites (critters that latch on and grant you a buff and debuff) you’ve found. Similarly, these issues are also compounded by the RNG baked into the game’s structure. Over time, you’ll develop your own style of play thanks to the permanent traits you can unlock with them. In terms of the arsenal that Selene can find scattered around, although you start with a discarded pistol, there’s a range of guns to quickly discover that each comes with considered strengths and weaknesses. Add on a combination of well-balanced weapons and challenging enemies, which really sings once the screen is overflowing, and it’s a combat loop you’ll happily trap yourself in. Killing enemies will increase Selene’s Adrenaline levels, which grant perks such as bigger active reload windows or enhanced melee attacks, but take one hit and you’ll have to build them up again. The main reason you’ll want to come to Returnal is the game’s combat, an evolution of Housemarque’s signature run and gun style that introduces a significant risk/reward dynamic. While they initially seem at odds with each other, they come together to create one of Sony’s most beguilingly weird blockbusters in a long time. Add on a structure that is reminiscent of Hades, where death gives you just a scrap of new information each time, it all adds up to a real grab bag of influences. While the action is pure bullet-hell twitch adrenaline, with your screen teeming with fluorescent orbs that stand in stark contrast to the harsh, dark colors of the environment, the game’s story is elliptically told through brief, ominous flashes of life back on Earth. While Ridley Scott’s seminal classic might be the game’s most obvious visual reference - from the putrid egg-shaped wildlife to the dull green hum of the game’s menus - Returnal as a whole isn’t quite as easy to nail down. Publisher: Sony Interactive Entertainment ![]() ![]() Young signed with MCA Records in 1979 the association lasted two years. In the mid-70s, Young was the spokesman for BC Powder. By the mid-1970s his records were becoming overshadowed by his behavior, making headlines in 1972 when he was charged with assault for spanking a girl in the audience at a concert in Clarksburg, West Virginia, who he claimed spat on him, and for other later incidents. Released in 1971, waltz-time ballad "It's Four in the Morning" written by Jerry Chesnut was one of Young's records and his last number one hit, also becoming his only major success in the United Kingdom, where it peaked at No. The same year, Young switched to Mercury Records and drifted musically, but by the end of the decade he had returned to his sound including "Wine Me Up". He invested in real estate along Nashville's Music Row in the 1960s and, in 1963, co-founded, with Preston Temple, the trade magazine, Music City News. His band, the Country Deputies, was one of country music's top bands and they toured for many years. He appeared as himself in cameo roles and performances in later country music films and was a frequent guest on television shows throughout his career, including ABC-TV's Ozark Jubilee. įaron Young in Raiders of Old California (1957)ĭuring the mid-1950s, Young starred in four low-budget films: Hidden Guns, Daniel Boone, Trail Blazer, Raiders of Old California and Country Music Holiday. It sold over one million copies, and was awarded a gold disc. Most famous was "Hello Walls", a Willie Nelson song Young turned into a crossover hit in 1961. He was discharged in November 1954.įrom 1954 to 1962, Young recorded many honky-tonk songs for Capitol, including the first hit version of Don Gibson's " Sweet Dreams". 2, and the US Army Band took Young to replace Eddie Fisher on tours-its first country music singer-just as "If You Ain't Lovin'" was hitting the charts. "Goin' Steady" hit the Billboard country charts while Young was in basic training. His career was sidetracked when he was drafted into the United States Army the following month. Young moved to Nashville, Tennessee, and recorded his first chart hit, "Goin' Steady" in October 1952. His first Capitol single appeared that spring. By February 1952, he was signed to Capitol Records, where he recorded for the next ten years. ![]() His first releases were on Philadelphia's Gotham Records. He graduated from Fair Park High School that year and attended Centenary College of Louisiana. He performed at the local Optimist Club and was discovered by Webb Pierce, who brought him to star on the Hayride in 1951, then broadcast on KWKH-AM. However, after he joined some friends watching Hank Williams perform with nine encores on the Louisiana Hayride, Young switched to country music instead. Young began singing at an early age, imagining a career as a pop singer. He grew up on a dairy farm that his family operated outside the city. Young was born in Shreveport, Louisiana, the youngest of six children of Harlan and Doris Young. ![]() Like an external hard drive or USB flash drive, hardware wallets take cryptocurrencies like the Dope Wars Paper and store them on physical pieces of hardware. Securing private keys and mnemonic phrases is essential to protect against internal and external threats that can compromise users' Dope Wars Paper. ![]() If a user loses their wallet, they can use a mnemonic phrase to restore it. All Dope Wars Paper (PAPER) are recorded on the blockchain as transactions. These keys are used to sign transactions, allowing a user to prove ownership of transaction outputs on the blockchain, i.e., their Dope Wars Paper. Conceptually, a wallet is like a keychain in that it contains many private and public key pairs. ![]() Wallets Dope Wars Paper contain the user's keys, not the Dope Wars Paper. The private and public keys held in a wallet Dope Wars Paper (PAPER) perform two separate functions, but are linked when they are created. Wallets Dope Wars Paper contain a user's keys, allowing them to receive Dope Wars Paper, sign transactions, and check their account balance. In addition to the loss of the private key, a user can also lose their Dope Wars Paper as a result of a computer malfunction (hard drive crash), hacking, or physical loss of the computer where the digital wallet is located. Without the private key, the user will never see their Dope Wars Paper (PAPER). The biggest security danger of Dope Wars Paper (PAPER) is that the individual user will lose or have their private key stolen. Each wallet contains a set of private keys without which the owner of the Dope Wars Paper cannot access the currency. The answer to this question depends on how the user manages the wallet. But how secure are these digital wallets? It can also reside on a mobile device, on a computer desktop, or be kept secure by printing the private keys and addresses used to access it on paper. The digital wallet can be hardware-based or web-based. The rights for intellectual property belong to the source and/or stock exchange which published data.In the same way that we keep cash or cards in a physical wallet, the Dope Wars Paper are also stored in a wallet – a digital wallet. It is prohibited without the written consent of The Hedger, as well as any other data source of this website, to use published data from this web portal for the following: spread, share, change, reproduce, save, use or display. As well as other data source on this website, the Hedger is not responsible for losses, which are the result of such trading. The Hedger does not recommend using information, provided here, for trading. It is possible because of the information posted by casual users, but not the official representatives of stock exchange. Outlined prices and other data can be approximate and not match the market ones. ![]() Remember: information, published on this website, can lose relevance or have some inaccuracies. In addition, we highly recommend to consult with a professional. The decision about cryptocurrency or financial tools transactions should be based on four linked factors: personal experience, comprehensive information about all expenses and risks, clearly defined investments’ aims and affordable risk level. The use of different trading tools, as margin trading for example, also increase the risk of losing capital. Extra high volatility of the cryptocurrency price is explained by the direct correlation of its price and many other factors: change of government, financial incidents, political conjecture, etc. Warning about risks: Cryptocurrency transactions, shares and other financial tools are not suitable for all investors, because there is a risk of total or partial input loss. ![]() If you notify us of a fault more than 6 months after you bought a product, you must be able to prove that the fault was present at the time of purchase (Consumer Rights Act 2015 again). ![]() If you notify us of a fault after the 30 day period, but within six months we will offer to repair or replace the item in the first instance, and will only issue a refund if we are unable to do either (as per Consumer Rights Act 2015). You may ask us instead to obtain replacement parts for the item (if applicable).You may ask us instead to issue the refund in the form of a gift certificate.You may ask us instead to replace the item instead (if we have it in stock).Refunds will be made via the payment method originally used, so please be sure to bring the card you originally paid with. You may return the item for a full refund (as per the Consumer Rights Act 2015).You have 30 days from date of purchase to let us know that there is a problem. If you purchase an item in store, or from our webstore and it is faulty We do not charge a restocking fee for returned items. This refund will include the total of goods returned and the original delivery charge paid. We suggest for your own protection you use 1st class registered post.Īny refunds will be issued once we have received the goods and verified condition. The unwanted items must be sent back at the customer's expense in their original, unopened packaging and in good condition, within 14 days of receipt (Consumer Contract Regulations 2014). If you have bought an item from our webstore and decide that you no longer want it If an order is damaged in transit, please contact us within 48 hours of receiving the order and we will do our best to rectify the problem. We do our best to make sure that every order which leaves our store is securely packed, however, despite our best efforts sometimes things do get damaged in the post. If there is something missing from your order when it arrives, please contact us within 48 hours of receiving the order and we will do our best to rectify the problem. Once we have investigated the circumstances surrounding the missing order, we will usually offer you one of the following two solutions ġ) If we have the item(s) in stock, we will offer to send the item againĢ) Otherwise (or if you so choose) we will offer you a full refund. If your order does not arrive after 30 days have passed from when we told you it was dispatched, please contact us and we will investigate. We also offer click-and-collect from store during store opening hours.Ĭlick-and-collect orders will be ready for collection 20 minutes after they have been placed whilst we're open, or from 10:00 the following day if the order is placed after we are closed. You'll receive a delivery notication email when they're dispatched from the store, and they'll usually be in transit with the relevant postal service from the next working day (as we often leave the store after the last collection of the day). It is usually a 2 day tracked service.Įclectic Games uses DPD as their preferred courier, but will substitute other services or carriers as required for the best combination of efficiency and cost effective, reliable service.Orders for delivery will be dispatched via Royal Mail (postage price £4.75) or via UPS (postage price £7.50). The 'UK Non-Mainland' delivery charge is for Isle of Wight, Isle of Man, Scottish Highlands and Scottish Islands. The 'UK Mainland' delivery charge covers Next Working Day tracked delivery by courier, with notification via phone or email, for UK addresses, excluding those on the Isle of Wight, the Isle of Man, and the Scottish Highlands and Islands. Our default delivery charge is currently £5.95, for parcels up to 10kg. Orders placed after 12 noon will be dispatched on the following working day, orders placed on a Friday afternoon, Saturday and Sunday will be dispatched on Monday. Orders placed before 12 noon will be dispatched on the same day, and should be delivered on the next working day. We use courier services to deliver on the next working day for orders placed before 12 noon, Monday to Friday. We are not offering delivery to addresses outside the UK at this time. They may either be collected from the shop ('Click and Collect') at any point during our regular opening hours at no extra cost, or they can be delivered to a UK address ('Delivery') at an additional fixed cost. Customers have two options for receiving physical products purchased from our website. I recommend Draugen only if you’re looking for a very short and self-contained adventure game. Another game with the same linear exploration wouldn’t really stand out in any way. I’d like to play more games with these two characters, but also with some actual puzzles and more intricate interactions. The game explicitly tells you that Edward and Lissie will return, so Draugen feels like the basis for something more substantial to come. I can’t say that any of the twists surprised me, but maybe other players will buy in. The story has its problems, especially toward the ending, but I enjoyed it well enough. You can easily finish Draugen in less than three hours, even if you take your time with it. These two might have more cool stories to tell. In spite of some issues with companion engagement, Lissie’s voice stands out and keeps the story fresh. Most of all, Lissie’s voice acting is excellent, while Edward’s is just good enough. For such a short game, there’s a lot going on here, and the audiovisual experience as a whole is what sticks out. The sound design is also decent, with a few moments that keep you hooked on what’s happening, especially toward the end. It really fits the setting and enhances the atmosphere as you explore its nooks and corners. The soundtrack is sublime if you enjoy that kind of European traditional folk music. The game performs flawlessly on the highest graphics setting, making great use of the Unreal Engine 4, with no crashes or dips in frame rate. The game objects and assets are beautifully realized with rich textures. It’s a truly amazing art direction that seems to really bring the Norwegian landscape to life in digital form. The fjord vistas are truly majestic and walking around Graavik is enough to keep you engaged and immersed. What really keeps you going isn’t the exploration gameplay, it’s how stunning the environment art is. More interactions and soft puzzles would be engaging in a game like this. I did wish there was more to it, maybe not a lot of hard puzzles like Ether One, but something closer to The Vanishing of Ethan Carter or Eastshade. There are a few binary choices, but I don’t think they affect the game at all. Once you interact with every object and exhaust all the dialogue options with Lissie, there’s nothing left to do. Other than that, Draugen is as casual as adventure games can be. At one point you have to associate a Norwegian word with an object, and it’s right in your face, so there’s no challenge. Sometimes you won’t have a choice as the game cuts to the next day or back to the farmhouse where you wake up every morning. The interactions with Lissie also set the pacing of the exploration. The village doesn’t have many surprises, and you don’t have to be the most thorough explorer to see all there is to see. Of course, if you try to stray off the beaten path, you will run into invisible walls. You’re mostly able to walk around freely wherever you want. ![]() Sometimes the dialogue choices come out without Lissie in the background.ĭraugen is an exploration adventure first and foremost. This is still an indie game with a low budget, so I adjusted my expectations accordingly. The animation of Lissie sometimes looks excellent, with some decent facial nuances, but not all the time. I do wish there was more of it, but Draugen manages to be neat and clean with its interactions so that it doesn’t drag on and it’s substantial enough to feel like a proper game. They arrive in Graavik, a small village in the heart of a fjord, searching for Edward’s sister, Elizabeth.Īt some points, if you’re talking to her and you turn around to look at something else, Lissie will say: “Please look at me when I’m talking to you.” I wasn’t expecting that kind of reactivity when it happened, and I really liked it. There’s Edward Charles Harden, the endlessly dull middle-aged man you’ll play as, and the cheerfully bratty teenager Lissie, his ward. In a way, it also ties in with film noir being originally an American genre, and the lead characters of Draugen being Americans. Into the Fjord - The Setting of Draugenĭraugen was advertised as a “fjord noir,” which is a fancy way of saying it’s a mystery set in the unique valley landscapes of Norway. Otherwise, you’ll do well to manage your expectations. If you go into it expecting just that, you’ll enjoy it for what it is: a stunning visual experience with a mellow soundtrack and a decent story. It’s a very linear exploration game that runs about as long as a feature film. I knew Draugen would be one of those experiences when it was first announced. ![]() Especially if you don’t have a lot of time on your hands. After a while, you start wishing for shorter, more self-contained experiences, even if they’re not that great. ![]() A lot of games these days try to take over our lives with a plethora of content and features. ![]() This will give pupils the opportunity to idea what's the same and what's different between the methods to develop a deeper understanding.Īn interesting piece in the book was about attributing an example to a person - fictitious or an actual person in the room - and how this can discourage pupils from using this method ("This is what Molly does, not me."), and so I'm likely to not use names with worked examples, but to present them as either correct or incorrect. This way pupils have had the opportunity to learn something new in a different way to how we'll discuss problem solving - rather than me always verbally telling them something, then them working on it, and repeat.īut what about multiple methods to do the same thing? Well, we can present these as worked examples side-by-side, referred to as 'case comparisons'. Having introduced a formula through worked examples, problem solving tasks can then build upon the new knowledge. Maybe to introduce a new formula, so pupils see a formula and its use simultaneously, or to introduce a simple procedure so that I don't oversimplify things in my own explanations and pupils engage with, and think about, this new idea fully. I'm thinking mostly about using them to introduce an idea - during the early acquisition phase. This is a common theme through CPD I've taken in lately and arcs back to Willingham's "Memory is the residue of thought" quote.įor me, it means that automaticity needs to be broken to encourage thought, taking pupils out of autopilot and their normal routine by doing something different, or asking a different question where it might not be expected, and making changes to how ideas are shared is a simple way in which to do this. My main take away from the book is that pupils won't learn unless they're thinking. I think that pupils need a broad and balanced diet in their education, and if it would be appropriate for me to introduce an idea with a worked example, rather than through the standard method of me telling them stuff or an inquiry approach, then great! Michael's writing style is accessible, even to someone who finds it difficult to pick a book up and stick with it, and ultimately, I've been convinced to bring worked examples into my lessons as part of my repertoire. I found it to be thought-provoking and enjoyable. |